[AusNOG] DS-Lite is IPv6-only from outside...

Shannon Gernyi shannon.gernyi at xsv.com.au
Wed Jun 18 21:39:59 EST 2014


Oh, of course, the previous "grasping at straws" comment was assuming Native IPv6...

Cheers,

Shannon

----- Original Message -----
> From: "Shannon Gernyi" <shannon.gernyi at xsv.com.au>
> To: "Nathan Brookfield" <Nathan.Brookfield at simtronic.com.au>
> Cc: "Karl Auer" <kauer at biplane.com.au>, ausnog at lists.ausnog.net
> Sent: Wednesday, 18 June, 2014 9:38:47 PM
> Subject: Re: [AusNOG] DS-Lite is IPv6-only from outside...
> 
> If one really wanted to try and justify this, I guess you could go for a
> reduction in processing overhead in IPv6, compared to IPv4, but, since we're
> splitting hairs here, you also gain an extra 20 bytes in L3 header. That
> being said, in a gaming application, it's not like you're maxing frame size
> anyway...
> 
> Err...yeah - I tried. You're not perceiving the reduction in processing
> overhead, in the real world... I'm just going to stick with Nathan on this
> one... BS
> 
> The only advantage I'm seeing with 128bit addresses is the lack of outbound
> NAT - direct-connection games just got easier!
> 
> Cheers,
> 
> Shannon
> 
> ----- Original Message -----
> > From: "Nathan Brookfield" <Nathan.Brookfield at simtronic.com.au>
> > To: "Karl Auer" <kauer at biplane.com.au>
> > Cc: ausnog at lists.ausnog.net
> > Sent: Wednesday, 18 June, 2014 9:23:15 PM
> > Subject: Re: [AusNOG] DS-Lite is IPv6-only from outside...
> > 
> > I have to disagree, I don't see in any way possible how the latency could
> > be
> > lower along with the other points.
> > 
> > If anything it may be longer due to less available paths and having to use
> > tunnels in some cases.
> > 
> > I call BS 100%!
> > 
> > Kindest Regards,
> > Nathan Brookfield
> > 
> > Chief Executive Officer
> > Simtronic Technologies Pty Ltd
> > 
> > Web: http://simtronic.com.au
> > Phone: 1300 592 330
> > Fax: (02) 4749 4950
> > 
> > On 18 Jun 2014, at 21:18, "Karl Auer" < kauer at biplane.com.au > wrote:
> > 
> > On Wed, 2014-06-18 at 21:05 +1000, Paul Brooks wrote:
> > 
> > 
> > On 18/06/2014 8:02 PM, Mark ZZZ Smith wrote:
> > 
> > 
> > 
> > 
> > http://www.extremetech.com/computing/168394-xbox-one-will-be-best-experienced-with-ipv6-how-do-you-get-ipv6-at-home-though
> > 
> > 
> > "By using IPv6 on your Xbox One, you should have less latency when playing
> > multiplayer
> > 
> > 
> > games, any data that you do transmit over the internet should be safer and
> > more
> > 
> > 
> > private, and in general any connections made by the Xbox One — either to
> > remote
> > 
> > 
> > servers, or peer-to-peer — should be faster and more responsive."
> > 
> > 
> > 
> > 
> > 
> > False, False and False, and false
> > 
> > I don't see how you can say it's definitively false any more than they
> > can say it's definitively true, because as with everything else, "it
> > depends". Except the bit about "safer and more private", because that's
> > certainly not true out of the box. It's not LESS safe or LESS private,
> > but nor is it more so.
> > 
> > Regards, K.
> > 
> > --
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> > Karl Auer ( kauer at biplane.com.au )
> > http://www.biplane.com.au/kauer
> > http://twitter.com/kauer389
> > 
> > GPG fingerprint: EC67 61E2 C2F6 EB55 884B E129 072B 0AF0 72AA 9882
> > Old fingerprint: B862 FB15 FE96 4961 BC62 1A40 6239 1208 9865 5F9A
> > 
> > 
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> 


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