<div dir="ltr"><div><div><div>Mark,<br></div>It's implementation specific (depends what options you pass to setsockopt/sockstream).<br><br></div>There's problems resulting from having TIME_WAIT too long, with wandering duplicate. Supposedly RFC1337 says TIME_WAIT should be at least 2 minutes, but on my Linux box, I just timed a dropped socket, and it timed out after one minute.<br><br></div>Paul Wilkins<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 1 July 2015 at 15:17, Mark Smith <span dir="ltr"><<a href="mailto:markzzzsmith@gmail.com" target="_blank">markzzzsmith@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On 1 July 2015 at 15:11, Mark Smith <<a href="mailto:markzzzsmith@gmail.com">markzzzsmith@gmail.com</a>> wrote:<br>
> On 1 July 2015 at 14:56, Mark Smith <<a href="mailto:markzzzsmith@gmail.com">markzzzsmith@gmail.com</a>> wrote:<br>
>> On 1 July 2015 at 12:33, Ross Wheeler <<a href="mailto:ausnog@rossw.net">ausnog@rossw.net</a>> wrote:<br>
>>><br>
>>><br>
>>> I had several links went down at 10:00 (give or take a few seconds) - well,<br>
>>> not mine so much as my upstream - and it's been blamed on this issue.<br>
>>><br>
>><br>
>> So from a little bit of Human Computer Interaction (HCI) I studied<br>
>> many years ago, I remember that humans will wait for some sort of<br>
>> response for between 3 to 5 seconds. So if the period of your packet<br>
>> loss and the retransmission to recover from it is short enough, the<br>
>> humans effected may notice a slight delay, but they won't take any<br>
>> remedial actions themselves (i.e, they won't push the submit button<br>
>> again, and won't complain about it.)<br>
>><br>
><br>
> This can also be particularly useful to know when cutting a set of<br>
> links over from an old piece of equipment to a new one. 3 to 5 seconds<br>
> is a bit tight to move the link, you can push people's response<br>
> expectations out in the outage notice (e.g., "between 7 and 8 am, we<br>
> will be conducting network maintenance. During this period, you may<br>
> encounter system delays of up to 5 to 10 seconds). I think asking<br>
> people to wait any longer than 10 seconds means this is a service<br>
> impacting outage and should be scheduled out of normal operating<br>
> hours.<br>
><br>
> Also make sure that anything/any protocols that may cause the new<br>
> equipment to taking longer than 3 to 5 seconds to bring up the link is<br>
> temporarily or permanently switched off. Traditional STP would be a<br>
> prime example (make sure there isn't a loop in the network topology at<br>
> all, or at least during the cut-over window if you're going to switch<br>
> STP back on later). Bear in mind that your window from<br>
> "working-to-working" is the 5 to 10 seconds (or 3 to 5 normally), so<br>
> e.g., BGP sessions might come up within a few seconds, but if<br>
> downloading the full route table, resolving the routes and putting<br>
> them into the FIB is going to take more than 10 seconds, you'll have<br>
> to do a proper service impacting outage at an appropriate time.<br>
><br>
> Finally, remember that UDP and DCCP don't do recovery from packet<br>
> loss, so if your apps are using them, they'll either have to be<br>
> tolerant of packet loss of up to 10 (or 3 to 5) seconds, do recovery<br>
> themselves, or should be rewritten to use TCP or SCTP.<br>
><br>
> <snip><br>
<br>
</div></div>One last thing, you also need to know how the characteristics of and<br>
how persistent your reliable protocols are attempting to recover from<br>
packet loss. If your reliable protocol gives up within the 3 to 5 or 5<br>
to 10 second window, your customers/users will suffer an outage. TCP,<br>
for example, doesn't give up easily. If I recall correctly, it will<br>
try for up to around 9 minutes, and tries at doubling intervals up<br>
until 64 seconds and then each 64 seconds i.e., attempts at 1, 2, 4,<br>
8, 16, 32, 64, 64, 64, ... seconds.<br>
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