<div dir="ltr">AFAIK srcds (the Source Dedicated Server) doesn't support binding to IPv6 yet so for any games by Valve (CSS, CSGO, TF2, L4D, etc) so your only hope for those for now is running 6to4. You can try pestering valve on the Srcds mailing list etc and hope they decide its worth coding it in now.<div>
<br></div><div>Minecraft does support IPv6 naively, but im not sure about the other games. Your best bet is doing some googling for each game you want to know about.</div><div><br></div><div style>--Damian</div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Wed, Mar 6, 2013 at 11:25 AM, Daniel Watson <span dir="ltr"><<a href="mailto:daniel@glogroup.com.au" target="_blank">daniel@glogroup.com.au</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div lang="EN-AU" link="#0563C1" vlink="#954F72"><div><p class="MsoNormal">Hello Noggers<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Does anybody know, how well game servers, such as, CS, CSS, Minecraft, Arma2 ect perform on an IPV6 IP If they run at all?<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Would like feedback from anybody who has experimented with this<span class="HOEnZb"><font color="#888888"><u></u><u></u></font></span></p><span class="HOEnZb"><font color="#888888"><p class="MsoNormal">
<u></u> <u></u></p><p class="MsoNormal"><span>D.<u></u><u></u></span></p><p class="MsoNormal"><u></u> <u></u></p></font></span></div></div><br>_______________________________________________<br>
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