[AusNOG] DS-Lite is IPv6-only from outside...

Bradley Falzon brad at teambrad.net
Wed Jun 18 21:58:12 EST 2014


I think they might be referring to IPv6 to IPv6 gamers connect
directly without the use of Teredo relays, whereas IPv4 peers need the
relays, adding latency.

On 18 June 2014 21:09, Shannon Gernyi <shannon.gernyi at xsv.com.au> wrote:
> Oh, of course, the previous "grasping at straws" comment was assuming Native IPv6...
>
> Cheers,
>
> Shannon
>
> ----- Original Message -----
>> From: "Shannon Gernyi" <shannon.gernyi at xsv.com.au>
>> To: "Nathan Brookfield" <Nathan.Brookfield at simtronic.com.au>
>> Cc: "Karl Auer" <kauer at biplane.com.au>, ausnog at lists.ausnog.net
>> Sent: Wednesday, 18 June, 2014 9:38:47 PM
>> Subject: Re: [AusNOG] DS-Lite is IPv6-only from outside...
>>
>> If one really wanted to try and justify this, I guess you could go for a
>> reduction in processing overhead in IPv6, compared to IPv4, but, since we're
>> splitting hairs here, you also gain an extra 20 bytes in L3 header. That
>> being said, in a gaming application, it's not like you're maxing frame size
>> anyway...
>>
>> Err...yeah - I tried. You're not perceiving the reduction in processing
>> overhead, in the real world... I'm just going to stick with Nathan on this
>> one... BS
>>
>> The only advantage I'm seeing with 128bit addresses is the lack of outbound
>> NAT - direct-connection games just got easier!
>>
>> Cheers,
>>
>> Shannon
>>
>> ----- Original Message -----
>> > From: "Nathan Brookfield" <Nathan.Brookfield at simtronic.com.au>
>> > To: "Karl Auer" <kauer at biplane.com.au>
>> > Cc: ausnog at lists.ausnog.net
>> > Sent: Wednesday, 18 June, 2014 9:23:15 PM
>> > Subject: Re: [AusNOG] DS-Lite is IPv6-only from outside...
>> >
>> > I have to disagree, I don't see in any way possible how the latency could
>> > be
>> > lower along with the other points.
>> >
>> > If anything it may be longer due to less available paths and having to use
>> > tunnels in some cases.
>> >
>> > I call BS 100%!
>> >
>> > Kindest Regards,
>> > Nathan Brookfield
>> >
>> > Chief Executive Officer
>> > Simtronic Technologies Pty Ltd
>> >
>> > Web: http://simtronic.com.au
>> > Phone: 1300 592 330
>> > Fax: (02) 4749 4950
>> >
>> > On 18 Jun 2014, at 21:18, "Karl Auer" < kauer at biplane.com.au > wrote:
>> >
>> > On Wed, 2014-06-18 at 21:05 +1000, Paul Brooks wrote:
>> >
>> >
>> > On 18/06/2014 8:02 PM, Mark ZZZ Smith wrote:
>> >
>> >
>> >
>> >
>> > http://www.extremetech.com/computing/168394-xbox-one-will-be-best-experienced-with-ipv6-how-do-you-get-ipv6-at-home-though
>> >
>> >
>> > "By using IPv6 on your Xbox One, you should have less latency when playing
>> > multiplayer
>> >
>> >
>> > games, any data that you do transmit over the internet should be safer and
>> > more
>> >
>> >
>> > private, and in general any connections made by the Xbox One — either to
>> > remote
>> >
>> >
>> > servers, or peer-to-peer — should be faster and more responsive."
>> >
>> >
>> >
>> >
>> >
>> > False, False and False, and false
>> >
>> > I don't see how you can say it's definitively false any more than they
>> > can say it's definitively true, because as with everything else, "it
>> > depends". Except the bit about "safer and more private", because that's
>> > certainly not true out of the box. It's not LESS safe or LESS private,
>> > but nor is it more so.
>> >
>> > Regards, K.
>> >
>> > --
>> > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>> > Karl Auer ( kauer at biplane.com.au )
>> > http://www.biplane.com.au/kauer
>> > http://twitter.com/kauer389
>> >
>> > GPG fingerprint: EC67 61E2 C2F6 EB55 884B E129 072B 0AF0 72AA 9882
>> > Old fingerprint: B862 FB15 FE96 4961 BC62 1A40 6239 1208 9865 5F9A
>> >
>> >
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>> >
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>> >
>>
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-- 
Bradley Falzon
brad at teambrad.net


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